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نظرية اللعبة التوافقية | المجموعة 4 (سبراغ - نظرية جراندي)

المتطلبات الأساسية : أرقام جراندي/أرقام وميكس
لقد رأينا بالفعل في المجموعة 2 (https://www.geeksforgeeks.org/dsa/combinatorial-game-theory-set-2-game-nim/) أنه يمكننا العثور على من يفوز في لعبة Nim دون أن يلعب اللعبة فعليًا.
لنفترض أننا قمنا بتغيير لعبة Nim الكلاسيكية قليلاً. هذه المرة يمكن لكل لاعب إزالة 1 أو 2 أو 3 أحجار فقط (وليس أي عدد من الحجارة كما في لعبة Nim الكلاسيكية). هل يمكننا توقع من سيفوز؟
نعم يمكننا التنبؤ بالفائز باستخدام نظرية سبراغ-جروندي.

ما هي نظرية سبراغ-جروندي؟  
لنفترض أن هناك لعبة مركبة (أكثر من لعبة فرعية واحدة) مكونة من ألعاب فرعية N ولاعبين A وB. ثم تقول نظرية Sprague-Grundy أنه إذا لعب كل من A وB على النحو الأمثل (أي لم يرتكبوا أي أخطاء) فإن اللاعب الذي يبدأ أولاً يضمن الفوز إذا كان XOR للأرقام الكبرى للمراكز في كل ألعاب فرعية في بداية اللعبة غير صفر. وإلا إذا تم تقييم XOR إلى الصفر، فسيخسر اللاعب A بالتأكيد مهما حدث.

كيفية تطبيق نظرية سبراغ جراندي؟  
يمكننا تطبيق نظرية سبراغ-جروندي في أي شيء لعبة محايدة وحلها. يتم سرد الخطوات الأساسية على النحو التالي: 



  1. تقسيم اللعبة المركبة إلى ألعاب فرعية.
  2. ثم لكل لعبة فرعية قم بحساب رقم Grundy في هذا الموضع.
  3. ثم قم بحساب XOR لجميع أرقام Grundy المحسوبة.
  4. إذا كانت قيمة XOR غير صفر، فإن اللاعب الذي سيقوم بالدور (اللاعب الأول) سيفوز وإلا فإنه مقدر له أن يخسر مهما حدث.

لعبة المثال: تبدأ اللعبة بـ 3 أكوام تحتوي على 3 و 4 و 5 أحجار ويمكن للاعب الذي ينقلها أن يأخذ أي عدد موجب من الحجارة حتى 3 فقط من أي أكوام [شريطة أن تحتوي الكومة على هذا القدر من الحجارة]. آخر لاعب يتحرك يفوز. من هو اللاعب الذي سيفوز باللعبة بافتراض أن كلا اللاعبين يلعبان على النحو الأمثل؟

كيف تعرف من سيفوز بتطبيق نظرية سبراغ-جروندي؟  
كما نرى أن هذه اللعبة بحد ذاتها مكونة من عدة ألعاب فرعية. 
الخطوة الأولى : يمكن اعتبار الألعاب الفرعية بمثابة كل أكوام. 
الخطوة الثانية : نرى من الجدول أدناه أن 

Grundy(3) = 3 Grundy(4) = 0 Grundy(5) = 1 

سبراغ - نظرية جراندي' src='//techcodeview.com/img/combinatorial/87/combinatorial-game-theory-set-4-sprague-grundy-theorem.webp' title=

لقد رأينا بالفعل كيفية حساب أرقام Grundy لهذه اللعبة في سابق شرط.
الخطوة الثالثة : XOR لـ 3 0 1 = 2
الخطوة الرابعة : بما أن XOR رقم غير الصفر، فيمكننا القول أن اللاعب الأول هو الذي سيفوز.

وفيما يلي البرنامج الذي ينفذ الخطوات الأربع المذكورة أعلاه. 

C++
/* Game Description-  'A game is played between two players and there are N piles  of stones such that each pile has certain number of stones.  On his/her turn a player selects a pile and can take any  non-zero number of stones upto 3 (i.e- 123)  The player who cannot move is considered to lose the game  (i.e. one who take the last stone is the winner).  Can you find which player wins the game if both players play  optimally (they don't make any mistake)? '  A Dynamic Programming approach to calculate Grundy Number  and Mex and find the Winner using Sprague - Grundy Theorem. */ #include   using namespace std; /* piles[] -> Array having the initial count of stones/coins  in each piles before the game has started.  n -> Number of piles  Grundy[] -> Array having the Grundy Number corresponding to  the initial position of each piles in the game  The piles[] and Grundy[] are having 0-based indexing*/ #define PLAYER1 1 #define PLAYER2 2 // A Function to calculate Mex of all the values in that set int calculateMex(unordered_set<int> Set) {  int Mex = 0;  while (Set.find(Mex) != Set.end())  Mex++;  return (Mex); } // A function to Compute Grundy Number of 'n' int calculateGrundy(int n int Grundy[]) {  Grundy[0] = 0;  Grundy[1] = 1;  Grundy[2] = 2;  Grundy[3] = 3;  if (Grundy[n] != -1)  return (Grundy[n]);  unordered_set<int> Set; // A Hash Table  for (int i=1; i<=3; i++)  Set.insert (calculateGrundy (n-i Grundy));  // Store the result  Grundy[n] = calculateMex (Set);  return (Grundy[n]); } // A function to declare the winner of the game void declareWinner(int whoseTurn int piles[]  int Grundy[] int n) {  int xorValue = Grundy[piles[0]];  for (int i=1; i<=n-1; i++)  xorValue = xorValue ^ Grundy[piles[i]];  if (xorValue != 0)  {  if (whoseTurn == PLAYER1)  printf('Player 1 will winn');  else  printf('Player 2 will winn');  }  else  {  if (whoseTurn == PLAYER1)  printf('Player 2 will winn');  else  printf('Player 1 will winn');  }  return; } // Driver program to test above functions int main() {  // Test Case 1  int piles[] = {3 4 5};  int n = sizeof(piles)/sizeof(piles[0]);  // Find the maximum element  int maximum = *max_element(piles piles + n);  // An array to cache the sub-problems so that  // re-computation of same sub-problems is avoided  int Grundy[maximum + 1];  memset(Grundy -1 sizeof (Grundy));  // Calculate Grundy Value of piles[i] and store it  for (int i=0; i<=n-1; i++)  calculateGrundy(piles[i] Grundy);  declareWinner(PLAYER1 piles Grundy n);  /* Test Case 2  int piles[] = {3 8 2};  int n = sizeof(piles)/sizeof(piles[0]);  int maximum = *max_element (piles piles + n);  // An array to cache the sub-problems so that  // re-computation of same sub-problems is avoided  int Grundy [maximum + 1];  memset(Grundy -1 sizeof (Grundy));  // Calculate Grundy Value of piles[i] and store it  for (int i=0; i<=n-1; i++)  calculateGrundy(piles[i] Grundy);  declareWinner(PLAYER2 piles Grundy n); */  return (0); } 
Java
import java.util.*; /* Game Description- 'A game is played between two players and there are N piles of stones such that each pile has certain number of stones. On his/her turn a player selects a pile and can take any non-zero number of stones upto 3 (i.e- 123) The player who cannot move is considered to lose the game (i.e. one who take the last stone is the winner). Can you find which player wins the game if both players play optimally (they don't make any mistake)? ' A Dynamic Programming approach to calculate Grundy Number and Mex and find the Winner using Sprague - Grundy Theorem. */ class GFG {   /* piles[] -> Array having the initial count of stones/coins  in each piles before the game has started. n -> Number of piles Grundy[] -> Array having the Grundy Number corresponding to  the initial position of each piles in the game The piles[] and Grundy[] are having 0-based indexing*/ static int PLAYER1 = 1; static int PLAYER2 = 2; // A Function to calculate Mex of all the values in that set static int calculateMex(HashSet<Integer> Set) {  int Mex = 0;  while (Set.contains(Mex))  Mex++;  return (Mex); } // A function to Compute Grundy Number of 'n' static int calculateGrundy(int n int Grundy[]) {  Grundy[0] = 0;  Grundy[1] = 1;  Grundy[2] = 2;  Grundy[3] = 3;  if (Grundy[n] != -1)  return (Grundy[n]);  // A Hash Table  HashSet<Integer> Set = new HashSet<Integer>();   for (int i = 1; i <= 3; i++)  Set.add(calculateGrundy (n - i Grundy));  // Store the result  Grundy[n] = calculateMex (Set);  return (Grundy[n]); } // A function to declare the winner of the game static void declareWinner(int whoseTurn int piles[]  int Grundy[] int n) {  int xorValue = Grundy[piles[0]];  for (int i = 1; i <= n - 1; i++)  xorValue = xorValue ^ Grundy[piles[i]];  if (xorValue != 0)  {  if (whoseTurn == PLAYER1)  System.out.printf('Player 1 will winn');  else  System.out.printf('Player 2 will winn');  }  else  {  if (whoseTurn == PLAYER1)  System.out.printf('Player 2 will winn');  else  System.out.printf('Player 1 will winn');  }  return; } // Driver code public static void main(String[] args)  {    // Test Case 1  int piles[] = {3 4 5};  int n = piles.length;  // Find the maximum element  int maximum = Arrays.stream(piles).max().getAsInt();  // An array to cache the sub-problems so that  // re-computation of same sub-problems is avoided  int Grundy[] = new int[maximum + 1];  Arrays.fill(Grundy -1);  // Calculate Grundy Value of piles[i] and store it  for (int i = 0; i <= n - 1; i++)  calculateGrundy(piles[i] Grundy);  declareWinner(PLAYER1 piles Grundy n);  /* Test Case 2  int piles[] = {3 8 2};  int n = sizeof(piles)/sizeof(piles[0]);  int maximum = *max_element (piles piles + n);  // An array to cache the sub-problems so that  // re-computation of same sub-problems is avoided  int Grundy [maximum + 1];  memset(Grundy -1 sizeof (Grundy));  // Calculate Grundy Value of piles[i] and store it  for (int i=0; i<=n-1; i++)  calculateGrundy(piles[i] Grundy);  declareWinner(PLAYER2 piles Grundy n); */  } }  // This code is contributed by PrinciRaj1992 
Python3
''' Game Description-   'A game is played between two players and there are N piles   of stones such that each pile has certain number of stones.   On his/her turn a player selects a pile and can take any   non-zero number of stones upto 3 (i.e- 123)   The player who cannot move is considered to lose the game   (i.e. one who take the last stone is the winner).   Can you find which player wins the game if both players play   optimally (they don't make any mistake)? '     A Dynamic Programming approach to calculate Grundy Number   and Mex and find the Winner using Sprague - Grundy Theorem.    piles[] -> Array having the initial count of stones/coins   in each piles before the game has started.   n -> Number of piles     Grundy[] -> Array having the Grundy Number corresponding to   the initial position of each piles in the game     The piles[] and Grundy[] are having 0-based indexing''' PLAYER1 = 1 PLAYER2 = 2 # A Function to calculate Mex of all # the values in that set  def calculateMex(Set): Mex = 0; while (Mex in Set): Mex += 1 return (Mex) # A function to Compute Grundy Number of 'n'  def calculateGrundy(n Grundy): Grundy[0] = 0 Grundy[1] = 1 Grundy[2] = 2 Grundy[3] = 3 if (Grundy[n] != -1): return (Grundy[n]) # A Hash Table  Set = set() for i in range(1 4): Set.add(calculateGrundy(n - i Grundy)) # Store the result  Grundy[n] = calculateMex(Set) return (Grundy[n]) # A function to declare the winner of the game  def declareWinner(whoseTurn piles Grundy n): xorValue = Grundy[piles[0]]; for i in range(1 n): xorValue = (xorValue ^ Grundy[piles[i]]) if (xorValue != 0): if (whoseTurn == PLAYER1): print('Player 1 will winn'); else: print('Player 2 will winn'); else: if (whoseTurn == PLAYER1): print('Player 2 will winn'); else: print('Player 1 will winn'); # Driver code if __name__=='__main__': # Test Case 1  piles = [ 3 4 5 ] n = len(piles) # Find the maximum element  maximum = max(piles) # An array to cache the sub-problems so that  # re-computation of same sub-problems is avoided  Grundy = [-1 for i in range(maximum + 1)]; # Calculate Grundy Value of piles[i] and store it  for i in range(n): calculateGrundy(piles[i] Grundy); declareWinner(PLAYER1 piles Grundy n);    ''' Test Case 2   int piles[] = {3 8 2};   int n = sizeof(piles)/sizeof(piles[0]);       int maximum = *max_element (piles piles + n);     // An array to cache the sub-problems so that   // re-computation of same sub-problems is avoided   int Grundy [maximum + 1];   memset(Grundy -1 sizeof (Grundy));     // Calculate Grundy Value of piles[i] and store it   for (int i=0; i<=n-1; i++)   calculateGrundy(piles[i] Grundy);     declareWinner(PLAYER2 piles Grundy n); ''' # This code is contributed by rutvik_56 
C#
using System; using System.Linq; using System.Collections.Generic; /* Game Description- 'A game is played between two players and there are N piles of stones such that each pile has certain number of stones. On his/her turn a player selects a pile and can take any non-zero number of stones upto 3 (i.e- 123) The player who cannot move is considered to lose the game (i.e. one who take the last stone is the winner). Can you find which player wins the game if both players play optimally (they don't make any mistake)? ' A Dynamic Programming approach to calculate Grundy Number and Mex and find the Winner using Sprague - Grundy Theorem. */ class GFG  {   /* piles[] -> Array having the initial count of stones/coins  in each piles before the game has started. n -> Number of piles Grundy[] -> Array having the Grundy Number corresponding to  the initial position of each piles in the game The piles[] and Grundy[] are having 0-based indexing*/ static int PLAYER1 = 1; //static int PLAYER2 = 2; // A Function to calculate Mex of all the values in that set static int calculateMex(HashSet<int> Set) {  int Mex = 0;  while (Set.Contains(Mex))  Mex++;  return (Mex); } // A function to Compute Grundy Number of 'n' static int calculateGrundy(int n int []Grundy) {  Grundy[0] = 0;  Grundy[1] = 1;  Grundy[2] = 2;  Grundy[3] = 3;  if (Grundy[n] != -1)  return (Grundy[n]);  // A Hash Table  HashSet<int> Set = new HashSet<int>();   for (int i = 1; i <= 3; i++)  Set.Add(calculateGrundy (n - i Grundy));  // Store the result  Grundy[n] = calculateMex (Set);  return (Grundy[n]); } // A function to declare the winner of the game static void declareWinner(int whoseTurn int []piles  int []Grundy int n) {  int xorValue = Grundy[piles[0]];  for (int i = 1; i <= n - 1; i++)  xorValue = xorValue ^ Grundy[piles[i]];  if (xorValue != 0)  {  if (whoseTurn == PLAYER1)  Console.Write('Player 1 will winn');  else  Console.Write('Player 2 will winn');  }  else  {  if (whoseTurn == PLAYER1)  Console.Write('Player 2 will winn');  else  Console.Write('Player 1 will winn');  }  return; } // Driver code static void Main()  {    // Test Case 1  int []piles = {3 4 5};  int n = piles.Length;  // Find the maximum element  int maximum = piles.Max();  // An array to cache the sub-problems so that  // re-computation of same sub-problems is avoided  int []Grundy = new int[maximum + 1];  Array.Fill(Grundy -1);  // Calculate Grundy Value of piles[i] and store it  for (int i = 0; i <= n - 1; i++)  calculateGrundy(piles[i] Grundy);  declareWinner(PLAYER1 piles Grundy n);    /* Test Case 2  int piles[] = {3 8 2};  int n = sizeof(piles)/sizeof(piles[0]);  int maximum = *max_element (piles piles + n);  // An array to cache the sub-problems so that  // re-computation of same sub-problems is avoided  int Grundy [maximum + 1];  memset(Grundy -1 sizeof (Grundy));  // Calculate Grundy Value of piles[i] and store it  for (int i=0; i<=n-1; i++)  calculateGrundy(piles[i] Grundy);  declareWinner(PLAYER2 piles Grundy n); */  } }  // This code is contributed by mits 
JavaScript
<script> /* Game Description- 'A game is played between two players and there are N piles of stones such that each pile has certain number of stones. On his/her turn a player selects a pile and can take any non-zero number of stones upto 3 (i.e- 123) The player who cannot move is considered to lose the game (i.e. one who take the last stone is the winner). Can you find which player wins the game if both players play optimally (they don't make any mistake)? '   A Dynamic Programming approach to calculate Grundy Number and Mex and find the Winner using Sprague - Grundy Theorem. */ /* piles[] -> Array having the initial count of stones/coins  in each piles before the game has started. n -> Number of piles   Grundy[] -> Array having the Grundy Number corresponding to  the initial position of each piles in the game   The piles[] and Grundy[] are having 0-based indexing*/ let PLAYER1 = 1; let PLAYER2 = 2; // A Function to calculate Mex of all the values in that set function calculateMex(Set) {  let Mex = 0;    while (Set.has(Mex))  Mex++;    return (Mex); } // A function to Compute Grundy Number of 'n' function calculateGrundy(nGrundy) {  Grundy[0] = 0;  Grundy[1] = 1;  Grundy[2] = 2;  Grundy[3] = 3;    if (Grundy[n] != -1)  return (Grundy[n]);    // A Hash Table  let Set = new Set();    for (let i = 1; i <= 3; i++)  Set.add(calculateGrundy (n - i Grundy));    // Store the result  Grundy[n] = calculateMex (Set);    return (Grundy[n]); } // A function to declare the winner of the game function declareWinner(whoseTurnpilesGrundyn) {  let xorValue = Grundy[piles[0]];    for (let i = 1; i <= n - 1; i++)  xorValue = xorValue ^ Grundy[piles[i]];    if (xorValue != 0)  {  if (whoseTurn == PLAYER1)  document.write('Player 1 will win  
'
); else document.write('Player 2 will win
'
); } else { if (whoseTurn == PLAYER1) document.write('Player 2 will win
'
); else document.write('Player 1 will win
'
); } return; } // Driver code // Test Case 1 let piles = [3 4 5]; let n = piles.length; // Find the maximum element let maximum = Math.max(...piles) // An array to cache the sub-problems so that // re-computation of same sub-problems is avoided let Grundy = new Array(maximum + 1); for(let i=0;i<maximum+1;i++) Grundy[i]=0; // Calculate Grundy Value of piles[i] and store it for (let i = 0; i <= n - 1; i++) calculateGrundy(piles[i] Grundy); declareWinner(PLAYER1 piles Grundy n); /* Test Case 2 int piles[] = {3 8 2}; int n = sizeof(piles)/sizeof(piles[0]); int maximum = *max_element (piles piles + n); // An array to cache the sub-problems so that // re-computation of same sub-problems is avoided int Grundy [maximum + 1]; memset(Grundy -1 sizeof (Grundy)); // Calculate Grundy Value of piles[i] and store it for (int i=0; i<=n-1; i++) calculateGrundy(piles[i] Grundy); declareWinner(PLAYER2 piles Grundy n); */ // This code is contributed by avanitrachhadiya2155 </script>

الإخراج :  

Player 1 will win

التعقيد الزمني : O(n^2) حيث n هو الحد الأقصى لعدد الحجارة في الكومة. 

تعقيد الفضاء: O(n) حيث يتم استخدام مصفوفة Grundy لتخزين نتائج المشكلات الفرعية لتجنب الحسابات الزائدة عن الحاجة وتستغرق مساحة O(n).

مراجع :  
https://en.wikipedia.org/wiki/Sprague%E2%80%93Grundy_theorem

تمرين للقراء: النظر في اللعبة أدناه. 
يتم لعب لعبة بين لاعبين بعدد N الصحيح A1 A2 .. AN. في دوره، يختار اللاعب عددًا صحيحًا ويقسمه على 2 3 أو 6 ثم يأخذ الكلمة. إذا أصبح العدد الصحيح 0 تتم إزالته. آخر لاعب يتحرك يفوز. من هو اللاعب الذي يفوز باللعبة إذا لعب كلا اللاعبين على النحو الأمثل؟
تلميح: انظر المثال 3 من سابق شرط.